VMware default user names / logins and passwords

Consistency in user names and passwords would be nice, but unfortunately that isn’t always the case. While setting up VMware’s vCenter, vCOPS and vShield recently I came across a few default logins / passwords worth jotting down for reference:

VMware vCenter Operations Manager: UI VM console login

Admin account: admin

Password: admin

root account: root

Password: vmware

VMware vCenter Operations Manager: Web GUI login

User: admin

Password: admin

 

VMware vCenter appliance login (same for both local console and Web GUI):

User: root

Password: vmware

 

vCenter appliance URL for initial access and configuration

https://[vCenter IP]:5480

 

vCenter appliance URL for normal web access (the web client: alternative to using the vSphere client)

https://[vCenter IP]:9443

 

vShield Manager console:

User: admin

Password: default

 

 

Configuring iSCSI and management networks on a Dell EqualLogic PS-M4110 storage array

Quick instructions on setting up an EqualLogic PS-M4110 storage array.
In this case it’s a blade model located in a Dell M1000e chassis, slot 7 and 8.
Fabric B is the iSCSI fabric and fabric A is for management
We start by configuring fabric B, then A

Since there is no IP configured, we connect via serial.
Luckily the M1000e provides serial connectivity via the CMC as per the below:

SSH to CMC IP address:
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Switch to the EQL serial interface (connect to the slot ID)
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Log in (default user/pass: grpadmin/grpadmin)
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Note: If creating a new group, just enter the desired group name and IP
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Setting up the management network:
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The array can now be accessed via the web:
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http://10.6.26.227

X Rebirth: Free play guide – Getting started as a pirate – 5: Reparing a ship by editing a save file

Disclaimer: This guide shows how to directly edit the XML save files for X Rebirth. Mistakes during editing can easily render the save file useless. BACK UP ANY SAVE FILES BEFORE EDITING. I take no responsibility for damage done to the save files, your computer or your general health if the below guide doesn’t work. The guide works for me at the time of writing though and should work fine for anyone looking to fix their broken ships as long as care is taken when changing the save file.

Guide:
After a hostile takeover the ship will be in pretty poor condition with both engines and jump drive blown to pieces. So far I haven’t been able to fix a ship to the point where it’s able to move about and be of use through the game itself. Others seem to have the same problem. Maybe there is a way to do it. Please do let me know if you know. In the meantime this workaround is useful.

To repair a boarded ship via a save file, follow the below steps:
1. Save the game and make note of the number of the save. Also make note of the captains name.
Viewing the captains name can be done by: [Enter] -> [2 Property owned] -> Select “DE” for the ship to view details for.
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2. Exit the game and use Windows Explorer to navigate to the following folder:

. Substitute “your username” with the user account currently logged on to the computer and the “random number” with the number shown for your particular installation. It appears to be random, but since it’s only one folder it will be easy to find.

3. Find the save file and open it with a text editor. Personally I highly recommend “Notepad++” since the save file is XML and Notepad++ supports syntax highlights. This makes it easier to edit the file

4. Search for the captains name in the save file
x-rb guide - 3

5. Scroll up a few steps and look for the word “wrecked”
x-rb guide - 4

6. Change “wrecked” to “collapsed”
x-rb guide - 5

7. Scroll down, past the captain until the “jumpdrive” is listed

8. Change “wrecked” to “collapsed”

9. Scroll down further and look for “engine”. There will be multiple entries (two entries for each engine on a Rahanas).

10. Change “wrecked” to “collapsed”

11. Save the file

12. Start X Rebirth and load the saved game. The ship will now be repaired.

Before repair:
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After repair:
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Add to squad:
Finally, to enable trading with the new ship it needs to be added to the players squad. To do this, double-click the ship and select “Add to squad”:
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Enjoy your new freighter!

X Rebirth: Free play guide – Getting started as a pirate – 4: Taking over another ship

Once the prerequisites (missiles, marines, marine officer and a captain) are taken care of, we can go hunt for a suitable ship. For bulk and container cargo, the Rahanas freighters are a good catch. They are also usually easy to take over thanks to the low number of guns on them. The Rahanas are easy to find due to their distinctive look (below). Once a suitable ship has been located, double-click it and select “Board”. The option will be greyed-out unless all prerequisites have been met.
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Yisha, the co-pilot, will provide guidance through the boarding. She will start by suggesting to make the target immobile by taking out the jump drive and engines. Note: Once those two are taken care of, the boarding party will launch automatically. Ensure you are close to the target and away from any turrets at the target at that time. Otherwise the boarding party risk getting wiped out before reaching their destination. Select each sub-system with the mouse and press [r] to launch missiles. The missile type can be changed by pushing [m]. Sunstalkers are recommended for sub-system attacks.
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Follow Yisha’s guidance to take out each subsystem. After a while the boarding party will notify of their success. If Yisha’s guidance is followed, this is usually quick. Once the boarding is successful the target ship will change from red to green and “Ren Otani” will be listed as the owner.
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Assigning a captain:
In order to make the ship useful it needs a captain. Assign one by:
1. Docking with the ship
2. Go aboard and press: [Enter] -> [5 Crew] -> [2 Call remotely]
3. Select a captain from the list
4. Select [4 Work here]

Captain moving in:
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Returning the Marine officer:
From the time of boarding until the assignment of a new captain, the marine officer has been in charge. We want to re-use the marine officer in future boardings and therefore need to recall him / her. This is done by docking with the ship, locating the marine officer and asking him / her to return to the Albion Skunk (the player ship):
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Now the ship is yours and under the command of a captain. Unfortunately it still isn’t in a working condition due to the damage done during the boarding. To make it useful the engines will need to be repaired. This is explained in the next post.

X Rebirth: Free play guide – Getting started as a pirate – 3: Getting ready for a fight

In order to take over another ship, four items are required:
– Missiles to take out sub-systems, like engines and jump drive
– Marines to board the ship with
– Marine officer to lead the boarding party
– Captain to run the ship after the takeover

Missiles:
For missiles, enter a station listing an “Arms dealer”. Find him / her in the station and purchase the missile types desired. Personally I have a preference for Sunstalker missiles since they are guided and very easy to use for precision destruction of ship subsystems. The more the merrier. A fair few (15 or so) will be required to take over a typical Rahanas freighter.
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Marines:
Enter a station listing a “Recruitment officer”. Find him / her and select “hire marines”. I recommend at least 20 “Recruit marines” to be successful in boarding. Some may be lost depending on how well armed the target ship is.
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Marine officer:
Find a marine officer in a station by looking for the gun (or gasoline pump handle?) icon. It’s also possible to ask any NPC to provide guidance. In that case an icon will light up, helping to locate the type of staff being looked for. Select the marine officer and choose to hire him / her. Viewing the skills only lists question marks and is completely and utterly useless. So far I haven’t come across a marine officer who haven’t been able to get the job done however, so it shouldn’t be a big deal.
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Captain:
Finding a captain is the same as the above. Find him / her in a station by looking for the star and stripes icon and select to hire. Between 45k~75k seems to be a normal hiring fee. The below captain is a bit on the expensive side, but we’ll take him anyway.
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Congratulations! You’re now ready to go ship hunting.